How To Increase Magicka Skyrim Console Command
In this post, you lot volition observe a listing of some of the most pop Skyrim panel commands. Skyrim console commands are an essential tool that players employ to enter cheats into the game. Skyrim console commands are not instance-sensitive, only you will accept to be careful with some of them as they might interruption specific quests, or cause temporary glitches.
- Check more game cheats!
How to Employ the Skyrim Developer Console
To bring upwards the developer console and enter Skyrim cheats, you will accept to press the tilde (~) key.
Toggle Panel Commands List
The commands in this listing turn various game features on and off.
Control | Effect |
---|---|
tgm | Toggle God Style Grants infinite health, Magicka, and stamina. Carry weight will never affect movement or fast travel. |
tim | Toggle Immortal Style. The player'south graphic symbol volition still have damage, only their health will never accomplish zero. |
rm | Toggle Run Mode on/off, but like CAPS LOCK does. |
tcai | Toggle Combat Artificial Intelligence. Characters may plough hostile, but volition not assail the Dragonborn. |
tai | Toggle Artificial Intelligence. NPCs volition finish interacting with you. |
tc | Toggle player Control of target entity. When used on an NPC, information technology will transfer control to said NPC, i.due east., any command inputs volition be applied to both characters. To disable, use tc once more, on the Dragonborn. |
tcl | Toggle Collision. |
tdetect | Toggle AI Detection. Does non work with Pickpocket detection. |
teofis | Toggle relatively taxing image settings such every bit blur. May result in an increase in frames per second. |
tfc | Toggle free-wing camera. Add together <i> to pause. |
tfow | Toggles regions on the local map. This allows you to load all unexplored regions on the local map. |
tg | Toggles grass |
tll | Toggles LOD |
tm | Toggle Carte and GUI elements on/off. |
tmm <#> | Toggle Map Markers: <0> Disable all. <one> Enable all. <i,0,i> Show all except for fast travel markers. |
ts | Toggles display of skybox and fog. |
tscr | Toggles script processing |
tt | Toggles copse |
tws | Toggle h2o brandish when not underwater |
twf | Toggles framework border |
![Skyrim Console Commands and Cheat codes listnbsp SkyrimConsoleCommandsandCheatcodeslist Our list of The Elder Scrolls V Skyrim console commands cheats item codes and spell or shout codes will help you do almost anything](https://metagameguides.com/wp-content/uploads/2021/08/Skyrim-Console-Commands-and-Cheat-codes-list-1024x576.png)
Quest commands
Command | Effect |
---|---|
caqs | Consummate all Stages ofevery quest. Buggy, may not be stable.NOT recommended. |
completequest <QuestID> | Consummate a quest. May cause buggy beliefs,SetStage is generally cleaner. |
getstage <QuestID> | Used to become the current quest stage for the quest (utilizeShowQuestTargets for IDs). |
movetoqt <QuestID> | Motion to quest target. |
resetquest <QuestID> | Completely resets the given quest. |
saq | Starts every quest (may cause a crash). |
SetObjectiveCompleted <QuestID> <stage> <one/0> | Used to set the quest stage as beingness completed (1) or uncompleted (0). |
setstage <quest id> <stage value> | Used to set the quest phase. Useful for bewitched quests. |
showquesttargets | Shows all electric current quest IDs. |
setpqv <quest form ID> <quest variable ID> <desired variable> | Attempts to change a quest variable to the desired value. |
sqv <quest id> | Displays a list of all variables used by <quest id>. |
histrion.sqs <quest id> | Used to display all the stages of a quest. |
Player Console Commands List
Y'all tin use the commands beneath to alter the actor's inventory, perks, spells, shouts, and more:
Command | Effect |
---|---|
player.additem <ItemID> <#> | Add the specified quantity of the specified item to the inventory. |
player.addperk <PerkID> | Adds the specified perk to your character. |
player.unlockword <ShoutID> | Unlocks a Dragon Shout, making it useable by the thespian. |
Addshout <ShoutID> | Adds a Dragon Shout to the player's skill list. You must unlock the shout first. |
player.addspell <SpellID> | Adds a spell, disease, or power. |
player.advlevel | Advance 1 level without gaining a perk. |
AdvSkill <AV> <#> | Gives the specified amount of skill usage points. |
animcam | Allows for the camera to view the Dragonborn from any direction without changing which mode they are facing. |
thespian.drop <ItemID> <#> | Drops the specified quantity of the specified detail. |
enableplayercontrols | Enables player control during cinematic cutscenes. |
role player.forceav <AV> <#> | Should be avoided for use, every bit it overrides the game'due south automatic calculations such as item bonuses, spell bonuses, etc. |
player.forceav dragonsouls # | Gives the histrion the specified amount of Dragon Souls to use. |
fov <#> | Adjusts the field of view between lx-160. Default: 75 |
IncPCS <AVskill> | Increment the Dragonborn's skill points by one point. |
player.modav <AV> <+/-#> | Modifies the Actor Value by <#>. |
thespian.paycrimegold <X> <Y> <FactionID> | On occasion, this may not pay off the unabridged bounty X = 1 Remove stolen items. 0 Exercise not remove stolen items. Y = 1 Go to jail. 0 Do not go to jail. |
player.placeatme <Particular/NPCID> <#> | Places an detail or thespian next to the Dragonborn. |
playerEnchantObject <ItemID> <mgef> <mgef> | Adds an object to inventory with any two magic furnishings (not limited to enchants). |
psb | Player Spell Book. Unlocks all spells and Dragon Shouts. |
player.removeitem <ItemID> <#> | Remove an item from the inventory. |
player.removeperk <PerkID> | Removes a perk.; does not render the point used to gain the perk. |
histrion.removespell <variable> | Removes a spell, disease, or power. |
player.resethealth | Refills the Dragonborn's health instantly. |
s1st | While in the tertiary person, the Dragonborn'due south artillery—which would commonly but appear in first person—appear behind them, assuasive for the Dragonborn to experience showtime person and third person simultaneously. |
player.setav <AV> <#> | Sets the Player Value to <#>. |
player.setcrimegold <#> <FactionID> | Adds <#> to i's current bounty with <FactionID> |
player.setlevel <#> | Sets current level to <#>. |
SetPlayerRace <Raceid> | Doing this will permit the Dragonborn'south race to exist changed without usingshowracemenu . |
Histrion.SetRace <RaceID> | Similar toSetPlayerRace <Raceid> , but it tin change the player'southward race to a non-humanoid i. |
role player.setscale # | Sets the Dragonborn'southward scale, altering the histrion's height |
showracemenu | Bring up character customization carte du jour. Magicka, Stamina, and Health will be spread evenly on using this depending on ane'southward graphic symbol's level. It will remove whatsoever custom point distributions. |
player.showinventory | Lists all items in the Dragonborn'south inventory and their codes. PgUp and PgDown to scroll through. |
spf <name> | Save Player Face. This saves the Dragonborn's current facial settings in the game files. |
sucsm <#> | Set the speed of the free-flying photographic camera (tfc ).The default is 1. Setting information technology to 2, for case, would double the speed, and to 0.v would one-half the speed. |
player.teachword <WOOP> | Teaches a word of power, words tin can be constitute with the "help <word> four" control and are recognizable by the WOOP tag. |
actor.unlockword <shoutID> | Unlocks a discussion of power. |
Actor Values List
The post-obit is a listing ofActor Values. To change the value y'all want, type the following in the console:
-
<Player/RefID>.<AVC> <AV> <value>
-
<AVC>
is the ActorValueCode, -
<AV>
is the ActorValue you wish to change and -
<value>
refers to the change you want, either positive or negative.
Actor Value Codes
Histrion Value Code | Effect |
---|---|
GetAV | Get AV information. Does not accept a <value> statement. |
ForceAV | Force the AV value modification to get permanent. |
ModAV | Permanently alter the AV's value. |
SetAV | Fix the base value. Some values reset after ending the game. |
The Role player Values can exist AI elements, skills, stats, character attributes, and more.
Actor Value | Description |
---|---|
Assailment | NPC Assailment. |
Confidence | Sets the gamble that an NPC will abscond from combat. Settings go from 0 upward to 4 (iv makes them foolhardy and 0 makes them ever flee, 1 will make them probable to abscond when they are hurt or their allies dice). Only takes effect after an NPC has the "resetai" command used on it. |
Morality | Sets whether the NPC will report crimes; for followers, besides whether they will commit ane if you enquire them to. Values: 0 = all crimes permitted; 1 = violent crimes confronting non-allies permitted; 2 = only property crimes permitted; 3 = no crimes permitted. In the unpatched game, some animals are mistakenly set with a non-null value, causing them to "magically" written report crimes. |
Health | Self-explanatory. |
Healrate | Rate of health recovery out of combat = HealRate % per second (Default = 0.7) |
CombatHealthRegenMult | In combat heal rate = (HealRate x CombatHealthRegenMult)% per second (0.vii x 0.7) = 0.49 default |
HealRateMult | Heal Rate Multiplier. |
Magicka | Current Magicka (If greater than max Magicka, max is increased also). |
Magickarate | Rate of Magicka recovery (default = 3.00). |
MagickaRateMult | Magicka Charge per unit Multiplier (default = 100.00). |
Stamina | Self-explanatory. |
Staminarate | Charge per unit of Stamina recovery (default = five.00). |
StaminaRateMult | Stamina Charge per unit Multiplier (default = 100.00). |
Carryweight | Self-explanatory (employ forceav to accept it stick through saves). |
InventoryWeight | Current total inventory detail weight. |
DamageResist | Armor Rating. |
Diseaseresist | Resistance to Disease. |
Magicresist | Resistance to Magic. |
Poisonresist | Resistance to Poison. |
Fireresist | Resistance to Fire. |
Frostresist | Resistance to Ice. |
Electricresist | Resistance to Shock. |
Dragonsouls | Use forceav to make it stick betwixt saves, sets the available number of dragon souls. |
speedmult | Modifies character speed (default 100). |
shoutrecoverymult | Default is ane, setting to 0 removes cooldown for shouts. |
Unarmeddamage | Damage dealt past unarmed attacks. |
reflectdamage | Chance to reflect impairment (in %). |
leftweaponspeedmult | Sets the multiplier for left weapon speed. A value of 2 makes weapons twice every bit fast, a value of three makes it three times as fast, and so on. |
movementnoisemult | Increases or decreases move noise. |
weaponspeedmult | Right and ii-handed weapon speed multiplier i.e. 2 is twice as fast and 3 is three times as fast |
Absorbchance | Pct hazard to absorb a spell. |
Favorpointsbonus | Not used. |
Bowspeedbonus | Default is 1, alter the fourth dimension scaling during zoom. 0.5 slower zoom, ii about as normal view speed (Don't bring the value whatsoever lower than 0.08 or else the arrow won't fly far.) |
Bowstaggerbonus | Sets the gamble that a shot with a bow will stagger a target if striking. Default is 0, can exist set between 0 and i (a decimal value is a percentage, east.x. .10 = 10%). |
jumpingbonus | Currently unknown. |
critchance | Chance of getting a disquisitional hit. Allowed values are 1–100. |
<Skill> | Sets or modifies skill to the specified value, values higher than 100 are allowed. |
<WOOP> | Teaches a word of power to a shout, words tin can exist constitute with the "help <word> 4" command and are recognizable by the WOOP tag. |
leftitemcharge # | Sets the charge for any enchanted item in your left hand. |
rightitemcharge # | Sets the charge for whatsoever enchanted item in your correct paw. |
destructionpowermod | Modifies damage done by destruction spells. The base is 0, 100 doubles spell damage (if applicative), etc. |
conjurationpowermod | Modifies the length of time revived NPCs or summons remain before being dispelled automatically. The base of operations is 0, 100 doubles duration, etc. |
illusionpowermod | Modifies the level ranges affected by illusion spells. The base is 0, 100 doubles the maximum level of NPCs affected, etc. |
alterationpowermod | Modifies alteration spell duration. The base of operations is 0, 100 doubles elapsing, etc. |
restorationpowermod | Modifies restoration spell heal forcefulness, ward force, and level range. Be advised that in that location is currently a bug that likewise dramatically increases Enchantment strength equally well (Except for items with the fortify conjuration enchantment). |
<magicschool>mod | Modifies the Magicka cost of a selected school. The base is 0, 100 reduces the cost of all spells inside the selected school to 0. |
invisibility | Boolean variable. 0 is normal behavior, 1 is permanent invisibility. |
attackdamagemult | The multiplier for the harm dealt past weapons. The default value is one. |
marksmanpowermod | Default is 0, which modifies the power of bow attacks. Useful if attackdamagemult doesn't practice anything. (May freeze game afterward firing an arrow) |
onehandedpowermod | Default is 0, which modifies the power of one-handed attacks. Useful if attackdamagemult doesn't do anything. |
twohandedpowermod | Default is 0, which modifies the power of ii-handed attacks. Useful if attackdamagemult doesn't do anything. |
blockpowermod | Default is 0, which modifies the power of blocking. This can be used for shield bash, charge, as well as block power checks. |
<non-Magic/Attack Perk Tree>powermod | When setting this Player Value, the power of the perk tree increases without having to upward the level of said perk tree. This works extremely well for Smithing, etc. (Leveling the perk tree past 100 via panel commands all the same causes the power to enhance however. This AV all the same adds onto information technology even if at level 999.) This allows a level one perk tree to act as another level. |
Skyrim Item Codes List
Below you volition find the list of all detail IDs y'all can utilise with:
player .addItem<ItemID> <#>
equipitem <itemID> <#> <left/right>
unequipitem <ItemID> <#><left/right>
additem <ItemID> <#>
player.removeitem <ItemID> <#>
player.driblet <ItemID> <#>
playerEnchantObject <ItemID> <mgef> <mgef>
Alchemy Ingredients
- Abecean Longfin – 00106E1B
- Ancestor Moth Fly – XX0059BA
- Ash Creep Cluster – XX01CD74
- Ash Hopper Jelly – XX01CD71
- Ashen Grass – Pod XX016E26
- Bear Claws – 0006BC02
- Bee – 000A9195
- Beehive Husk – 000A9191
- Berit'southward Ashes – 000705B7
- Haemorrhage Crown – 0004DA20
- Blisterwort – 0004DA25
- Blue Butterfly Wing – 000727DE
- Bluish Dartwing – 000E4F0C
- Blue Mountain Flower – 00077E1C
- Boar Tusk – XX01CD6F
- Bone Meal – 00034CDD
- Briar Middle – 0003AD61
- Burnt Spriggan Forest – XX01CD6E
- Butterfly Wing – 000727E0
- Canis Root – 0006ABCB
- Charred Skeever Hide – 00052695
- Chaurus Eggs – 0003AD56
- Chaurus Hunter Antennae – XX0183B7
- Craven's Egg – 00023D77
- Creep Cluster – 000B2183
- Reddish Nirnroot – 000B701A
- Cyrodilic Spadetail – 00106E19
- Daedra Heart – 0003AD5B
- Deathbell – 000516C8
- Dragons Tongue – 000889A2
- Dwarven Oil – 000F11C0
- Ectoplasm – 0003AD63
- Elves Ear – 00034D31
- Emperor Parasol Moss – XX01FF75
- Eye of Sabre Cat – 0006BC07
- Falmer Ear – 0003AD5D
- Felsaad Tern Feathers – XX03CD8E
- Burn down Salts – 0003AD5E
- Fly Amanita – 0004DA00
- Frost Mirriam – 00034D32
- Frost Salts – 0003AD5F
- Garlic – 00034D22
- Giant Lichen – 0007E8C1
- Behemothic's Toe – 0003AD64
- Gleamblossom – XX00B097
- Glow Dust – 0003AD73
- Glowing Mushroom – 0007EE01
- Grass Pod – 00083E64
- Hagraven Hook – 0006B689
- Hagraven Feathers – 0003AD66
- Hanging Moss – 00057F91
- Hawk Nib – 000E7EBC
- Militarist Feathers – 000E7ED0
- Hawk's Egg – XX00F1CC
- Histcarp – 00106E18
- Honeycomb – 000B08C5
- Man Flesh – 001016B3
- Man Heart – 000B18CD
- Ice Wraith Teeth – 0003AD6A
- Imp Stool – 0004DA23
- Jarrin Root – 0001BCBC
- Jazbay Grapes – 0006AC4A
- Juniper Berries – 0005076E
- Large Antlers – 0006BC0A
- Lavender – 00045C28
- Luna Moth Wing – 000727DF
- Moon Sugar – 000D8E3F
- Mora Tapinella – 000EC870
- Mudcrab Chitin – 0006BC00
- Namira'due south Rot – 0004DA24
- Netch Jelly – XX01CD72
- Nightshade – 0002F44C
- Nirnroot – 00059B86
- Nordic Barnacle – 0007EDF5
- Orange Dartwing – 000BB956
- Pearl – 000854FE
- Pine Thrush Egg – 00023D6F
- Powdered Mammoth Tusk – 0006BC10
- Regal Mountain Blossom – 00077E1E
- Blood-red Mountain Flower – 00077E1D
- River Betty – 00106E1A
- Rock Warbler Egg – 0007E8C8
- Sabre True cat Tooth – 0006BC04
- Salmon Roe – XX003545
- Common salt Pile – 00034CDF
- Scaly Pholiota – 0006F950
- Scathecraw – XX017E97
- Silverside Perch – 00106E1C
- Skeever Tail – 0003AD6F
- Slaughterfish Egg- 0007E8C5
- Slaughterfish Scales 0003AD70
- Small Antlers – 0006BC0B
- Small Pearl – 00085500
- Snowberries – 0001B3BD
- Spawn Ash – XX01CD6D
- Spider Egg – 0009151B
- Spriggan Sap – 00063B5F
- Swamp Fungal Pod – 0007E8B7
- Taproot – 0003AD71
- Thistle Branch – 000134AA
- Torchbug Thorax – 0004DA73
- Trama Root – XX017008
- Troll Fatty – 0003AD72
- Tundra Cotton – 0003F7F8
- Vampire Dust – 0003AD76
- Void Salts – 0003AD60
- Wheat – 0004B0BA
- White Cap – 0004DA22
- Wisp Wrappings – 0006BC0E
- Yellow Mountain Flower – XX002A78
Gems
- Amethyst – 00063B46
- Diamond – 00063B47
- Emerald – 00063B43
- Garnet – 00063B45
- Ruddy – 00063B42
- Sapphire – 00063B44
- Flawless Amethyst – 0006851E
- Flawless Diamond – 0006851F
- Flawless Emerald – 00068520
- Flawless Garnet – 00068521
- Flawless Ruby – 00068522
- Flawless Sapphire – 00068523
- Stone of Barenziah – 0009DFBB
Leather
- Bear Pelt – 0003AD52
- Cave Behave Pelt – 0003AD53
- Chaurus Chitin – 0003AD57
- Cow Hide – 0003AD8F
- Deer Hibernate – 000D284D
- Elk Hide – 0003AD90
- Play a trick on Pelt – 000D4B35
- Goat Hide – 0003AD8E
- Horse Hide – 0003AD93
- Ice Wolf Pelt – 0003AD75
- Leather – 000DB5D2
- Leather Strips – 000800E3
- Sabre Cat Pelt – 0003AD6D
- Sabre Cat Snow Pelt – 0003AD6E
- Snow Acquit Pelt – 0003AD54
- Snow Fox Pelt – 000D4BE7
- Wolf Pelt – 0003AD74
Restoration Potions
- Potion of Cure Disease – 000AE723
- Potion of Cure Poison – 00065A64
- Potion of Minor Healing – 0003EADD
- Potion of Healing – 0003EADE
- Potion of Plentiful Healing – 0003EADF
- Potion of Vigorous Healing – 0003EAE3
- Potion of Extreme Healing – 00039BE4
- Potion of Ultimate Healing – 00039BE5
Smithing Ingredients (Ores, Ingots, Stones)
- Dragon Bone – 0003ADA4
- Dragon Scales – 0003ADA3
- Corundum Ingot – 0005AD93
- Dwarven Metal Ingot – 000DB8A2
- Ebony Ingot – 0005AD9D
- Gold Ingot – 0005AD9E
- Iron Ingot – 0005ACE4
- Orichalcum Ingot – 0005AD99
- Quicksilver Ingot – 0005ADA0
- Refined Malachite – 0005ADA1
- Refined Moonstone – 0005AD9F
- Silvery Ingot – 0005ACE3
- Steel Ingot – 0005ACE5
- Corundum Ore – 0005ACDB
- Ebony Ore – 0005ACDC
- Gold Ore – 0005ACDE
- Iron Ore – 00071CF3
- Malachite Ore – 0005ACE1
- Moonstone Ore – 0005ACE0
- Orichalcum Ore – 0005ACDD
- Quicksilver Ore – 0005ACE2
- Silvery Ore – 0005ACDF
- Stalhrim – XX02B06B
Soul Gems
- Trivial Soul Jewel (Empty) – 0002E4E2
- Lesser Soul Gem (Empty) – 0002E4E4
- Mutual Soul Gem (Empty) – 0002E4E6
- Greater Soul Jewel (Empty) – 0002E4F4
- 1000 Soul Gem (Empty) – 0002E4FC
- Black Soul Gem (Empty) -0002E500
- Wylandriah's Soul Gem (Empty) – 00043E26
- Azura's Star (Empty) – 00063B27
- The Black Star (Empty) – 00063B29
- Treated Soul Gem (Empty) – 00094E40
- Petty Soul Precious stone (Full) – 0002E4E3
- Lesser Soul Gem (Full) -0002E4E5
- Common Soul Precious stone (Total) -0002E4F3
- Greater Soul Gem (Full) – 0002E4FB
- Thou Soul Gem (Full) – 0002E4FF
- Black Soul Gem (Full) – 0002E504
![elder scrolls v skyrim shout spell ids listnbsp SkyrimElderScrollsVShoutIDs Our list of The Elder Scrolls V Skyrim console commands cheats item codes and spell or shout codes will help you do almost anything](https://metagameguides.com/wp-content/uploads/2021/08/Skyrim-Elder-Scrolls-V-Shout-IDs-1024x576.png)
Skyrim Spell and Shout IDs List
Below you lot will find the listing of Spell IDs y'all can use in Skyrim. Note that Dragon Shouts are as well spells, of type "Give-and-take":
equipspell <SpellID> <left/right>
role player.unlockword <ShoutID>
player.teachword <ShoutID>
Addshout <ShoutID>
For spells available in a specific DLC, you will accept to add the expansion's load order lawmaking before the Spell ID.
The DLCs load in the order they came out, and then if y'all accept all 3 the DLC codes volition be:
DLC Name | DLC Code |
---|---|
Dragonborn | 02 |
Hearthfire | 03 |
Dawnguard | 04 |
If you don't own a DLC you will have to decrease the load guild of the ones below information technology. For case, if y'all don't own Dragonborn, the DLC Code for Hearthfire will be 02 and for Dawnguard 03.
If you merely own Dawnguard, its DLC Lawmaking volition be 02.
Spell Proper name | Spell ID | Type |
---|---|---|
Adrenaline Rush | 000E40CE | Power |
Agent of Dibella | 0010A766 | Active Effect |
Ancestor'due south Wrath | 000E40D4 | Power |
Ancient Knowledge | 0010EB60 | Active Effect |
Animal Fidelity – Mir [Fidelity] | 00060292 | Word |
Animate being Allegiance – Raan [Brute] | 00060291 | Discussion |
Animate being Allegiance – Tah [Pack] | 00060293 | Word |
Arniel'southward Convection | 0006A104 | Spell – Devastation |
Ataxia | 000B877C | Illness |
Ataxia | 0010A24A | Affliction |
Aura Whisper – Laas [Life] | 00060294 | Word |
Aura Whisper – Nir [Hunt] | 00060296 | Word |
Aureola Whisper – Yah [Seek] | 00060295 | Word |
Bane of the Undead | 0008C1AB | Spell – Restoration |
Banish Daedra | 0006D22C | Spell – Conjuration |
Boxing Cry | 000E40C3 | Power |
Battle Fury – Mid [Loyal] | Dawnguard DLC Lawmaking + 0200E4 | Discussion |
Battle Fury – Shaan [Inspire] | Dawnguard DLC Code + 0200E6 | Word |
Battle Fury – Vur [Valor] | Dawnguard DLC Code + 0200E5 | Word |
Beast Form | 00092C48 | Ability |
Get Ethereal – Feim [Fade] | 00032917 | Word |
Get Ethereal – Gron [Bind] | 00032919 | Word |
Get Ethereal – Zii [Spirit] | 00032918 | Word |
Bend Will – Dov [Dragon] | Dawnguard DLC Code + 0179DB | Word |
Bend Volition – Gol [Earth] | Dawnguard DLC Lawmaking + 0179D9 | Word |
Bend Will – Hah [Mind] | Dawnguard DLC Lawmaking + 0179DA | Word |
Berserker Rage | 000AA026 | Power |
Blessing of Akatosh | 000FB988 | Active Result |
Blessing of Arkay | 000FB994 | Active Effect |
Blessing of Auriel | Dragonborn DLC Code + 011360 | Agile Effect |
Approval of Dibella | 000FB995 | Agile Upshot |
Approving of Julianos | 000FB996 | Active Outcome |
Blessing of Kynareth | 000FB997 | Active Outcome |
Approving of Mara | 000FB998 | Active Effect |
Blessing of Nocturnal | 0010E8AE | Agile Result |
Blessing of Stendarr | 000FB999 | Active Effect |
Blessing of Talos | 000FB99A | Agile Effect |
Approving of Zenithar | 000FB99B | Active Issue |
Blizzard | 0007E8E4 | Spell – Destruction |
Blood of the Ancients | Dragonborn DLC Lawmaking + 01419B | Active Effect |
Bone Intermission Fever | 000B877E | Disease |
Os Interruption Fever | 0010A24C | Disease |
Bound Battleaxe | 000211EC | Spell – Conjuration |
Bound Bow | 000211ED | Spell – Conjuration |
Leap Sword | 000211EB | Spell – Conjuration |
Encephalon Rot | 000B877F | Disease |
Encephalon Rot | 0010A24D | Disease |
Phone call Dragon – Ah [Hunter] | 00046B8A | Give-and-take |
Call Dragon – Od [Snow] | 00046B89 | Word |
Call Dragon – Viing [Wing] | 00046B8B | Word |
Call of Valor – Hun [Hero] | 00051960 | Word |
Call of Valor – Kaal [Champion] | 00051961 | Word |
Call of Valor – Zoor [Legend] | 00051962 | Word |
Call to Arms | 0007E8DD | Spell – Illusion |
Calm | 0004DEE9 | Spell – Illusion |
Candlelight | 00043324 | Spell – Alteration |
Chain Lightning | 00045F9D | Spell – Destruction |
Champion of the Night | 000F5B54 | Active Event |
Circle of Protection | 0005312D | Spell – Restoration |
Clairvoyance | 00021143 | Spell – Illusion |
Claws | 000AA01E | Agile Effect |
Articulate Skies – Koor [Summer] | 0003CD33 | Discussion |
Articulate Skies – Lok [Heaven] | 0003CD31 | Discussion |
Clear Skies – Vah [Spring] | 0003CD32 | Word |
Close Wounds | 000B62EF | Spell – Restoration |
Control Beast | 000E40CF | Power |
Command Daedra | 0006F953 | Spell – Conjuration |
Conjure Boneman | Dragonborn DLC Code + 0045BA | Spell – Conjuration |
Conjure Dragon Priest | 0010FC16 | Spell – Conjuration |
Conjure Dremora Lord | 0010DDEC | Spell – Agreeableness |
Conjure Familiar | 000640B6 | Spell – Conjuration |
Conjure Flame Atronach | 000204C3 | Spell – Agreeableness |
Conjure Frost Atronach | 000204C4 | Spell – Conjuration |
Conjure Mistman | Dragonborn DLC Code + 0045B8 | Spell – Conjuration |
Conjure Storm Atronach | 000204C5 | Spell – Agreeableness |
Conjure Wrathman | Dragonborn DLC Code + 0045B3 | Spell – Conjuration |
Courage | 0004DEE8 | Spell – Illusion |
Whirlwind – Gaar [Unleash] | Dawnguard DLC Lawmaking + 0200C3 | Word |
Whirlwind – Nos [Strike] | Dawnguard DLC Code + 0200C4 | Discussion |
Cyclone – Ven [Current of air] | Dawnguard DLC Lawmaking + 0200C2 | Word |
Dead Thrall | 0007E8DF | Spell – Conjuration |
Observe Dead | 000211EF | Spell – Alteration |
Detect Life | 000211EE | Spell – Alteration |
Disarm – Haal [Mitt] | 0005FB96 | Word |
Disarm – Viik [Defeat] | 0005FB97 | Give-and-take |
Disarm – Zun [Weapon] | 0005FB95 | Word |
Dismay – Faas [Fear] | 0003291A | Word |
Dismay – Maar [Terror] | 0003291C | Word |
Dismay – Ru [Run] | 0003291B | Word |
Dragon Aspect – Diiv [Wyrm] | Dawnguard DLC Code + 01DF95 | Give-and-take |
Dragon Attribute – Mul [Strength] | Dawnguard DLC Code + 01DF93 | Give-and-take |
Dragon Aspect – Qah [Armor] | Dawnguard DLC Lawmaking + 01DF94 | Word |
Dragon Infusion | 000F5FFA | Active Event |
Dragonhide | 000CDB70 | Spell – Alteration |
Dragonrend – Frul [Temporary] | 00044253 | Word |
Dragonrend – Joor [Mortal] | 00044251 | Word |
Dragonrend – Zah [Finite] | 00044252 | Word |
Dragonskin | 000AA022 | Ability |
Bleed Vitality – Gaan [Stamina] | Dragonborn DLC Code + 008A65 | Give-and-take |
Drain Vitality – Haas [Health] | Dragonborn DLC Code + 008A63 | Give-and-take |
Drain Vitality – Lah [Magicka] | Dragonborn DLC Code + 008A64 | Word |
Dread Cloak | 000ED0A9 | Power |
Dread Zombie | 00096D95 | Spell – Agreeableness |
Ebonyflesh | 0005AD5E | Spell – Alteration |
Elemental Fury – Dun [Grace] | 0003291F | Word |
Elemental Fury – Grah [Boxing] | 0003291E | Give-and-take |
Elemental Fury – Su [Air] | 0003291D | Give-and-take |
Encompass of Shadows | 00088821 | Power |
Equilibrium | 000DA746 | Spell – Alteration |
Eternal Spirit | 000E827D | Active Event |
Expel Daedra | 0006F952 | Spell – Conjuration |
Fast Healing | 0002F3B8 | Spell – Restoration |
Father'due south Dearest | Hearthfire DLC Code + 002F54 | Agile Effect |
Fright | 0004DEEA | Spell – Illusion |
Fire Jiff – Shul [Sun] | 00020E19 | Word |
Fire Jiff – Toor [Inferno] | 00020E18 | Word |
Fire Breath – Yol [Burn] | 00020E17 | Give-and-take |
Fire Rune | 0005DB90 | Spell – Destruction |
Fire Storm | 0007A82B | Spell – Destruction |
Fireball | 0001C789 | Spell – Destruction |
Firebolt | 00012FD0 | Spell – Devastation |
Flame Cloak | 0003AE9F | Spell – Destruction |
Flame Thrall | 0007E5D5 | Spell – Conjuration |
Flames | 00012FCD | Spell – Destruction |
Flaming Familiar | 0009CE26 | Spell – Conjuration |
Force Without Attempt | 000E8281 | Active Effect |
Frenzy | 0004DEEE | Spell – Illusion |
Frost Jiff – Diin [Freeze] | 0005D16E | Word |
Frost Breath – Fo [Frost] | 0005D16C | Word |
Frost Breath – Krah [Common cold] | 0005D16D | Word |
Frost Cloak | 0003AEA2 | Spell – Destruction |
Frost Rune | 0006796F | Spell – Devastation |
Frost Thrall | 0007E5D6 | Spell – Conjuration |
Frostbite | 0002B96B | Spell – Destruction |
Fury | 0004DEEB | Spell – Illusion |
G Healing | 000B62EE | Spell – Restoration |
Greater Ward | 000211F0 | Spell – Restoration |
Guardian Circle | 000E0CCF | Spell – Restoration |
Harmony | 0007E8DB | Spell – Illusion |
Heal Other | 00012FD2 | Spell – Restoration |
Heal Undead | Dragonborn DLC Code + 00E8D4 | Spell – Restoration |
Healing | 00012FCC | Spell – Restoration |
Healing Hands | 0004D3F2 | Spell – Restoration |
Highborn | 000E40C8 | Power |
Histskin | 000E40D5 | Power |
Homecooked Meal | 000F5FF8 | Active Effect |
Hysteria | 0007E8DE | Spell – Illusion |
Ice Class – Iiz [Ice] | 000602A3 | Word |
Ice Form – Nus [Statue] | 000602A5 | Word |
Water ice Course – Slen [Flesh] | 000602A4 | Give-and-take |
Ice Fasten | 0002B96C | Spell – Devastation |
Ice Storm | 00045F9C | Spell – Destruction |
Icy Spear | 0010F7EC | Spell – Destruction |
Imperial Luck | 000EB7EB | Active Effect |
Incinerate | 0010F7ED | Spell – Destruction |
Invisibility | 00027EB6 | Spell – Illusion |
Ironflesh | 00051B16 | Spell – Amending |
Kyne's Peace – Drem [Peace] | 0006029E | Discussion |
Kyne'south Peace – Kaan [Kyne] | 0006029D | Word |
Kyne'southward Peace – Ov [Trust] | 0006029F | Give-and-take |
Lesser Ward | 00013018 | Spell – Restoration |
Lightning Bolt | 0002DD29 | Spell – Devastation |
Lightning Cloak | 0003AEA3 | Spell – Destruction |
Lightning Rune | 00067970 | Spell – Destruction |
Lightning Storm | 0007E8E5 | Spell – Destruction |
Lover's Comfort | 000CDA1D | Active Effect |
Magelight | 00043323 | Spell – Alteration |
Magic Resistance | 000AA01F | Active Effect |
Marked For Death – Aus [Endure] | 00060299 | Word |
Marked For Death – Krii [Kill] | 00060297 | Discussion |
Marked For Expiry – Lun [Leech] | 00060298 | Give-and-take |
Mass Paralysis | 000B62E6 | Spell – Amending |
Commotion | 0007E8DA | Spell – Illusion |
Mother's Love | Hearthfire DLC Lawmaking + 004292 | Active Effect |
Muffle | 0008F3EB | Spell – Illusion |
Necromantic Healing | Dragonborn DLC Code + 00E8D2 | Spell – Restoration |
Nighttime Eye | 000AA01D | Power |
Nightingale Strife | 000F1987 | Power |
Nightingale Subterfuge | 000F1986 | Power |
Nightstalker's Footsteps | 0010F1E7 | Active Effect |
Oakflesh | 0005AD5C | Spell – Alteration |
Pacify | 0004DEED | Spell – Illusion |
Paralyze | 0005AD5F | Spell – Amending |
Raise Zombie | 0007E8E1 | Spell – Agreeableness |
Rally | 0004DEEC | Spell – Illusion |
Rattles | 000B8781 | Disease |
Rattles | 0010A24E | Disease |
Reanimate Corpse | 00065BD7 | Spell – Conjuration |
Repel Lesser Undead | 0004D3F8 | Spell – Restoration |
Repel Undead | 0005DD60 | Spell – Restoration |
Resist Affliction | 000ED0A8 | Active Upshot |
Resist Disease | 000F5BA0 | Agile Effect |
Resist Disease | 00104ACF | Active Event |
Resist Affliction and Poisonous substance | 000AA025 | Active Outcome |
Resist Fire | 000AA021 | Active Effect |
Resist Frost | 000ED09E | Active Effect |
Resist Frost | 0002E1C3 | Active Effect |
Resist Frost | 000ED099 | Active Issue |
Resist Frost | 000ED09D | Active Effect |
Resist Frost | 000AA020 | Agile Effect |
Resist Poison | 0010FB30 | Active Result |
Resist Poison | 000AA023 | Active Effect |
Revenant | 00096D94 | Spell – Conjuration |
Ring of Hircine | 000F8306 | Power |
Rockjoint | 000B8782 | Disease |
Rockjoint | 0010A24F | Disease |
Rout | 0004DEEF | Spell – Illusion |
Crewman'due south Repose | 000D397F | Active Upshot |
Sanguinare Vampiris | 000B8780 | Disease |
Shadowcloak of Nocturnal | 00017122 | Ability |
Sinderion's Serendipity | 0010BF09 | Agile Result |
Slow Time – Klo [Sand] | 00048ACB | Word |
Boring Fourth dimension – Tiid [Time] | 00048ACA | Discussion |
Boring Time – Ul [Eternity] | 00048ACC | Word |
Soul Tear – Rii [Essence] | Dragonborn DLC Code + 007CB7 | Discussion |
Soul Tear – Vaaz [Tear] | Dragonborn DLC Code + 007CB8 | Word |
Soul Tear – Zol [Zombie] | Dragonborn DLC Code + 007CB9 | Word |
Soul Trap | 0004DBA4 | Spell – Conjuration |
Sparks | 0002DD2A | Spell – Destruction |
Spectral Arrow | 000AB23D | Spell – Agreeableness |
Steadfast Ward | 000211F1 | Spell – Restoration |
Stendarr'due south Aureola | Dragonborn DLC Code + 0038B5 | Spell – Restoration |
Stoneflesh | 0005AD5D | Spell – Alteration |
Storm Phone call – Bah [Wrath] | 0006029B | Discussion |
Storm Call – Qo [Lightning] | 0006029C | Word |
Tempest Telephone call – Strun [Tempest] | 0006029A | Word |
Storm Thrall | 0007E5D7 | Spell – Conjuration |
Summon Arniel's Shade | 0006A153 | Spell – Conjuration |
Summon Arvak | Dragonborn DLC Code + 00C600 | Spell – Conjuration |
Summon Durnehviir – Dur [Curse] | Dragonborn DLC Lawmaking + 0030D4 | Word |
Summon Durnehviir – Neh [Never] | Dragonborn DLC Code + 0030D6 | Give-and-take |
Summon Durnehviir – Viir [Dying] | Dragonborn DLC Code + 0030D7 | Word |
Summon Spectral Assassin | 000618C6 | Power |
Sunday Fire | Dragonborn DLC Lawmaking + 003F52 | Spell – Restoration |
Tainted Blood of the Ancients | Dragonborn DLC Lawmaking + 0149A7 | Active Effect |
Telekinesis | 0001A4CC | Spell – Alteration |
The Apprentice Stone | 000E5F4E | Active Result |
The Apprentice Stone | 0010E439 | Active Effect |
The Atronach Stone | 000E5F51 | Active Effect |
The Fire Inside | 000E8282 | Active Outcome |
The Lady Rock | 000E5F54 | Active Effect |
The Lord Stone | 000E5F58 | Active Effect |
The Lover Stone | 000E5F5A | Active Effect |
The Mage Stone | 000E5F47 | Active Outcome |
The Ritual Rock | 000E7329 | Power |
The Serpent Stone | 000E5F61 | Power |
The Shadow Stone | 000E732A | Power |
The Steed Stone | 000E5F5E | Active Effect |
The Thief Stone | 000E5F45 | Active Effect |
The Belfry Rock | 000E7328 | Agile Issue |
The Warrior Stone | 000E5F4C | Active Consequence |
Throw Phonation – Gut [Far] | 000602A2 | Give-and-take |
Throw Vocalization – Mey [Fool] | 000602A1 | Word |
Throw Vocalization – Zul [Voice] | 000602A0 | Word |
Thunderbolt | 0010F7EE | Spell – Destruction |
Transmute | 00109111 | Spell – Alteration |
Plough Greater Undead | 0005DD5E | Spell – Restoration |
Turn Bottom Undead | 0004B146 | Spell – Restoration |
Turn Undead | 0005DD5D | Spell – Restoration |
Unrelenting Forcefulness – Dah [Push] | 00013E24 | Discussion |
Unrelenting Strength – Fus [Force] | 00013E22 | Word |
Unrelenting Force – Ro [Remainder] | 00013E23 | Word |
Vampire'south Blight | Dragonborn DLC Code + 0038B6 | Spell – Restoration |
Vampire'south Seduction | 000C4DE2 | Power |
Vampire'southward Servant | 000ED0A4 | Power |
Vampire's Servant | 000ED0A5 | Ability |
Vampire'southward Servant | 000ED0A6 | Power |
Vampire'due south Retainer | 000ED0A7 | Power |
Vampire's Sight | 000C4DE1 | Power |
Vampiric Claret Rested | Hearthfire DLC Code + 000C35 | Active Event |
Vampiric Drain | 0008D5BF | Spell – Devastation |
Vampiric Bleed | 0008D5C0 | Spell – Devastation |
Vampiric Drain | 0008D5C1 | Spell – Destruction |
Vampiric Drain | 0008D5C2 | Spell – Destruction |
Vision of the 10th Eye | 000B323E | Spell – Illusion |
Phonation of the Emperor | 000E40CA | Power |
Wall of Flames | 00035D7F | Spell – Destruction |
Wall of Frost | 00035D80 | Spell – Destruction |
Wall of Storms | 00035D81 | Spell – Devastation |
Waterbreathing | 0005D175 | Spell – Alteration |
Waterbreathing | 000AA01B | Agile Effect |
Weakness to Fire | 0010F1E8 | Active Effect |
Weakness to Fire | 0010F1EB | Active Result |
Weakness to Fire | 0010F1EA | Agile Consequence |
Weakness to Fire | 0010F1E9 | Agile Effect |
Weakness to Sunlight | 000C1E8B | Active Event |
Weakness to Sunlight | 000ED09A | Active Upshot |
Weakness to Sunlight | 000ED09B | Active Effect |
Weakness to Sunlight | 000ED09C | Active Consequence |
Well Rested | 000FB984 | Active Consequence |
Whirlwind Spirit – Kest [Tempest] | 0002F7BD | Word |
Whirlwind Spirit – Nah [Fury] | 0002F7BC | Word |
Cyclone Spirit – Wuld [Whirlwind] | 0002F7BB | Give-and-take |
Witbane | 000B8783 | Affliction |
Witbane | 0010A250 | Illness |
Anastasios Antoniadis: Figurer scientific discipline Ph.D. student, amateur lensman, passionate blogger, SEO-nerd, and tech-enthusiast. And borderpolar of course. Anastasios is the creator of MGG (formerly BORDERPOLAR), dorsum in Oct 2022.
How To Increase Magicka Skyrim Console Command,
Source: https://metagameguides.com/skyrim-console-commands-and-codes/
Posted by: rosswharry.blogspot.com
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